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10 September 2010, 05:49:23 AM
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Author Topic: VGO Maps created by Handgun  (Read 5420 times)
LoneWolf
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Re: VGO Maps created by Handgun
« Reply #75 on: 14 December 2009, 12:20:37 PM »

Thank you for providing some more maps!(although the AI doesn't shine)
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Handgun_Hero
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The infantry devastation, with the flyboys as well


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Re: VGO Maps created by Handgun
« Reply #76 on: 14 December 2009, 05:35:35 PM »

Yeah, being a meatgrinder map the AI will suck tremendously. Against a player though I imagine it would be VERY fast paced and constant action because of the size.
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Handgun_Hero
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The infantry devastation, with the flyboys as well


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Re: VGO Maps created by Handgun
« Reply #77 on: 17 December 2009, 02:21:41 PM »

Alright I recently came across a Bug on this map (Bien Hoa) which I've attempted to fix. Haven't seen any reproductions of it yet. So please download this version of the map if you have the old one and replace it.

* Bien Hoa.map (61.26 KB - downloaded 21 times.)
* Bien Hoa.tga (64.04 KB - downloaded 18 times.)
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Re: VGO Maps created by Handgun
« Reply #78 on: 17 December 2009, 03:39:36 PM »

Good Job =] these maps are lots of fun on challenging AI Pathfinding seems smooth and fluid

5 *'s
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Handgun_Hero
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The infantry devastation, with the flyboys as well


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Re: VGO Maps created by Handgun
« Reply #79 on: 18 December 2009, 02:46:30 AM »

AI is one of my big things in my maps that I try to emphasize on, probably because a custom V|GO map rarely gets into a game. Only 2 of my custom V|GO maps that I know of have been played in a game with another player, which were Operation Hastings which at the time didn't work, and the other being Archipelago, which is one of my personal maps which I made at request for another player and didn't give out to the public.
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Re: VGO Maps created by Handgun
« Reply #80 on: 19 December 2009, 09:15:57 AM »

How do I add maps anyways.
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MARINE365247
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Re: VGO Maps created by Handgun
« Reply #81 on: 19 December 2009, 01:49:26 PM »

When you download them, you need to create a new folder under C:\Documents\Command and Conquer Generals Zero Hour Data\Maps with the same map name, and place both the .tga and .map files there. Then when you go onto V|GO they should *hopefully* be listed as an unofficial map, but check both official and unofficial maps as ZH often puts in the wrong spot on me.
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Handgun_Hero
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Re: VGO Maps created by Handgun
« Reply #82 on: 26 March 2010, 10:16:03 PM »

This map is Archipelago. It's a 3 way map. Features a B52 Crash Site, a city in the center, 4 villages, a full working Battleship with BBC's on islands around the map, good jungle placement and boatyards for naval warfare. I have to rank this map as my #1 of all time. It was made on request by Comedian last year and has elements similar to that of Jackson's Trinity map to some extent. USA AI should work, though due to the base sizes you will probably notice they like to build in the water. Fun map though against players.

* Archipelago.map (262.21 KB - downloaded 11 times.)
* Archipelago.tga (64.04 KB - downloaded 6 times.)
* Archipelago.txt (8.27 KB - downloaded 6 times.)
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Re: VGO Maps created by Handgun
« Reply #83 on: 26 March 2010, 10:20:01 PM »

Well i'm gonna go ahead and jump all over this lol thanks again HH your work is astounding
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Re: VGO Maps created by Handgun
« Reply #84 on: 26 March 2010, 10:30:24 PM »

This map is gorgeous the B52 Crash is incredible AI works smooth.......even on my junk.

Not gonna criticize something i simply CANNOT do even minimally

New Favorite....honestly
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Re: VGO Maps created by Handgun
« Reply #85 on: 27 March 2010, 08:24:49 AM »

hey a plane crash site was my idea on my map Ho Chi Minh trail lol oh well all the same how do you down load maps off here do you have to open them with a specific file or something?
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Handgun_Hero
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The infantry devastation, with the flyboys as well


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Re: VGO Maps created by Handgun
« Reply #86 on: 27 March 2010, 03:43:30 PM »

Before you download them, go to your documents, open up "Command and Conquer Generals Zero Hour Data," open up "maps" and make a new folder called "Archipelago" in that directory. Save all the files I uploaded there and in V|GO Archipelago should appear as an unofficial map.
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