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07 September 2010, 02:53:16 PM
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News: The NVA is under development - be patient. We expect to release in autumn 2010.

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Author Topic: VGONAM Map's  (Read 942 times)
VGONAM
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Re: VGONAM Map's
« Reply #15 on: 07 April 2010, 04:04:07 PM »

I like the idea of turning it into a base/firebase
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VGONAM
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Re: VGONAM Map's
« Reply #16 on: 09 April 2010, 04:14:29 PM »

Right at the moment I'm having internet problems I was planning to post an update of the map but like I said my internet is an epic fail so I'll explain what its like
The player in the middle has been removerd but the walls, guard tower and bunkers have been left inside the space is a civillian US army base complete with
1)Infantry barracks and a toilet block
2)Motor pool with damaged and normal unmanned vehicles
3)Home made heli pads with unmanned hueys
4)Firebases
5)Airbase with unmanned planes
6)Obstical course and firing range
7)Hospital with helipads and unmanned medievacs
8)And I used that radar jamming buillding can someone tell me what is does and if its ok to use
Jungle has also been added
To be done is:AI, audio sound, some minor texturing, the water needs to be added to the river and I'm planning on having a few planes flying around the map
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Re: VGONAM Map's
« Reply #17 on: 10 April 2010, 07:24:43 AM »

Are you using the public or internal version?

Don't remember that building being released to the public.
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Re: VGONAM Map's
« Reply #18 on: 10 April 2010, 09:37:23 PM »

It was included, but I don't think it was implemented into the game. Just like Blitzkreig II's Zero and Japanese Rifleman.
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VGONAM
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Re: VGONAM Map's
« Reply #19 on: 11 April 2010, 10:47:37 AM »

Well I've found out you can't capture it and when you do gain control of it it doesn't do anything so but I think it would e cool to turn It into a mini sort of air coordination center calling in minor air strikes and fighter sweeps with in a radius
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Re: VGONAM Map's
« Reply #20 on: 11 April 2010, 10:53:55 AM »

Well believe it or not that was its purpose for a little while.
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VGONAM
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Re: VGONAM Map's
« Reply #21 on: 11 April 2010, 03:30:33 PM »

Why was it removed it would serve a useful purpose if it was made rebuildable like masterhuts it would be good I could imagine it have options something like this:
If US own it you can call in A-1 strafing run, A-1 bombing run, thud bombing run, corsair strafing run, phantom fighter sweep, maybe some infantary reinforcements dropped in by huey all flights would have something like 3/4 planes and the reinforcements would be 1 huey load
If NVA own it same sort of thing but with NVA units
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Re: VGONAM Map's
« Reply #22 on: 11 April 2010, 03:35:41 PM »

Well its a US exclusive building and atm serves its original purpose that we can't really reveal yet.
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Re: VGONAM Map's
« Reply #23 on: 11 April 2010, 03:41:49 PM »

Damn i was hoping you'd leak some info lol
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Re: VGONAM Map's
« Reply #24 on: 17 June 2010, 07:38:30 AM »

Here is What it looks like so far its almost finished but has no AI take a look and see what you think

* Khe Sanh.map (80.85 KB - downloaded 9 times.)
* Khe Sanh.tga (64.04 KB - downloaded 8 times.)
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Re: VGONAM Map's
« Reply #25 on: 17 June 2010, 09:14:47 AM »

Make Lang Vie or whatever the special forces base name was.
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Re: VGONAM Map's
« Reply #26 on: 17 June 2010, 02:15:02 PM »

It's pretty good, the Airbase in particular is nice. But it's really big and is causing problems for Worldbuilder with me lol.
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