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Author Topic: Suggestions  (Read 604 times)
Onepurpose
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Suggestions
« on: 04 February 2010, 08:22:22 PM »

Ive got some suggestions and problems I would like to share.

1:I think the Marine Force Recon should have binoculars since there recon right? Would make calling in the support a bit easier.

2:An upgrade to get 2 m60 gunner doors on the Huey for some added protection when deploying units.

3:Lowering the helicopters of some sort, i find sometimes my helicopters go off screen and cant select unless i do Select All Units, and it seems like enemy Redeyes always attack my helicopters from the fog, but when i have Redeyes they dont automatically retaliate from helicopters in the fog. Or maybe when they are attacking you can see them through the fog,would be nice.

Cant think of anymore now but ill post if i find anymore while i play. I cant wait to see the other armys too. When is the NVA suppose to be released?



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.:BIGBRUCE:.
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Re: Suggestions
« Reply #1 on: 04 February 2010, 09:06:55 PM »

Welcome to the forums =]

as for your suggestions lol

1. Take a Captain.

2. Answered yourself.

3. Map issue i believe...........Try better piloting.
          *Noted: The enemy LOVES to scout past there defense's that way they get a jump on noticing and eliminating the threat, i suggest placing Loach's around in strategic positions.

"When is the NVA suppose to be released?"

Shortly after its finished.

« Last Edit: 04 February 2010, 09:09:23 PM by .:BIGBRUCE:. » Report to moderator   Logged

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Handgun_Hero
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Re: Suggestions
« Reply #2 on: 04 February 2010, 09:22:58 PM »

1: Captain or Little Bird is needed for this - otherwise MFR becomes overpowered. It's artillery strikes are devastating as it is.

2: Huey door gunners. Unfortunately, even though I know you guys have tried pretty damn hard to get them working, I understand that door gunners are unable to rotate independently of the chassis without turning through a 360 degree rotation. You could potentially try using AcceptableAimDelta, but it generally is too flawed and looks strange, so I also acknowledge this is not an acceptable soltuion. It is for these reasons combined that I realise you are unable to include doorguns in VGO, as much as I do wish it so. Unfortunately, even though I know you guys have tried pretty damn hard to get them working, I understand that door gunners. Unfortunately, even though I know you guys have tried pretty damn hard to get them working, I understand that door gunners are unable to rotate independently of the chassis without turning through a 360 degree rotation. You could potentially try using AcceptableAimDelta, but it generally is too flawed and looks strange, so I also acknowledge this is not an acceptable soltuion. It is for these reasons combined that I realise you are unable to include doorguns in VGO, as much as I do wish it so are unable to rotate independently of the chassis without turning through a 360 degree rotation. You could potentially try using AcceptableAimDelta, but it generally is too flawed and looks strange, so I also acknowledge this is not an acceptable soltuion. It is for these reasons combined that I realise you are unable to include doorguns in VGO, as much as I do wish it so are impossible to implement.

3: This is not a map issue - it is an AI cheat. Because the AI can't react like a player and do everything a player can, they can cheat. They can see all of your unstealthed units through the fog of war - you cannot. This is why their Redeyes shoot you before you see them. Your Redeyes can fire into the Fog of War though - just set them to Guard Air.

4: When it's finished it will be released or unless the devs say otherwise.
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Onepurpose
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Re: Suggestions
« Reply #3 on: 05 February 2010, 12:42:35 AM »

Thanks for the reply. I also forgot to mention about having an engineer unit that can repair vehicles and lay out mines, and uses an M3 "grease gun". If not maybe an upgrade to a unit to plant mines atleast. And another idea i thought of was about the trees, at times it looks like my guys arent well hidden under trees but are still camouflaged, and other times it seems they are right under the tree but not camouflaged. When clicking on the tree there should be a circle around it showing where you need to be at to hide. Unless theres a unit limit that can hide under trees that i didnt know about. Thanks
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Handgun_Hero
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Re: Suggestions
« Reply #4 on: 05 February 2010, 05:02:13 AM »

Thanks for the reply. I also forgot to mention about having an engineer unit that can repair vehicles and lay out mines, and uses an M3 "grease gun". If not maybe an upgrade to a unit to plant mines atleast. And another idea i thought of was about the trees, at times it looks like my guys arent well hidden under trees but are still camouflaged, and other times it seems they are right under the tree but not camouflaged. When clicking on the tree there should be a circle around it showing where you need to be at to hide. Unless theres a unit limit that can hide under trees that i didnt know about. Thanks

USA get medics but not mechanics, NVA get mechanics but not medics.
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ScreamingCricket
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Re: Suggestions
« Reply #5 on: 05 February 2010, 07:36:51 AM »

Only the large jungle trees can hide infantry, the smaller trees do not. The problem with being able to select the trees will make it hard to select your units if they are under the canopy, so we can't trigger a graphic to show radius under the tree.

I suppose we could spawn a shadow decal under the trees to show their stealth radius, but that tends to make things really laggy due to all the alpha textures and the decal conforming to the ground. I'm not aware of any infantry limit when placing them under the tree. If you have too many trying to fit under the tree, some may be outside the stealth radius.
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Re: Suggestions
« Reply #6 on: 05 February 2010, 07:45:49 AM »

Would it be possible to stealth soldiers under small trees if they are deployed?
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Onepurpose
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Re: Suggestions
« Reply #7 on: 05 February 2010, 10:55:57 AM »

Ah ok thanks i see now. But anything about putting land mines out still?
Oh and also i had an idea since you say that you cant put in gunner doors on the hueys, is there a way you can make it to where only 2 of the people in it will shoot out of it? I know that like in regular C&C Generals theres the humvee for example, can load people in and shoot out of it.I could see where if all of them shot out it may be a bit of a balance issue but if just 2 of them it might be fine?


And btw good work on the mod you guys that work on it. When i played it long before i notice alot of changes now in the game and only seem to get better. Cant wait to see the NVA released and better yet complete.
« Last Edit: 05 February 2010, 11:02:46 AM by Onepurpose » Report to moderator   Logged
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Re: Suggestions
« Reply #8 on: 05 February 2010, 11:12:39 AM »

I don't think its possible to have just 2 people shooting from a Huey but its somewhat possible to have one gunner like the blackhawk in the ROTR mod.

Will continue posting after getting back from school.
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Re: Suggestions
« Reply #9 on: 05 February 2010, 02:04:44 PM »

uh, GB can place claymores...
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Re: Suggestions
« Reply #10 on: 05 February 2010, 02:21:33 PM »

Its true that claymores are mines but GB claymores are anti infantry and they end up dying most of the time before they get anti vehicle claymores.

So I think he was taking about anti vehicle mines.
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LoneWolf
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Re: Suggestions
« Reply #11 on: 18 February 2010, 08:49:19 AM »

Yea, anti-vehicle mines would be cool. When you think of Red Alert, how about an upgrade for the M113 as an AT Mine layer?
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Re: Suggestions
« Reply #12 on: 03 June 2010, 09:52:36 AM »

What about a more detailed report page after winning/losing a game?

There's a big difference between destroying a tank and taking out a soldier, yet a tank is simply counted as "A" kill. It would be pretty cool and satisfying to see the number of ground vehicles and aircraft destroyed during a game as it would surely say more about the skills (or lackthereof) of the players.

I'm not an expert on mods and this is most likely confined to the same template of ZH but I thought I'd throw it out there.
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Re: Suggestions
« Reply #13 on: 03 June 2010, 11:05:00 AM »

Game engine says no, sorry.
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Re: Suggestions
« Reply #14 on: 03 June 2010, 06:51:04 PM »

Has to be the same as ZH unfortunately. That was one of the things I wanted to do long ago.
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