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10 September 2010, 05:33:44 AM
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Author Topic: Improving on Pegasus  (Read 22183 times)
nickhunter13
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Re: Improving on Pegasus
« Reply #375 on: 25 February 2010, 02:53:13 PM »

I always keep 2 at the airfield. I call 'em as I need em, and it keeps me from doing a "oops, I forgot about that 2500 gunship that's crashing to the ground..."
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LoneWolf
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Re: Improving on Pegasus
« Reply #376 on: 25 February 2010, 04:23:59 PM »

Yeah, and that feeling when the two Skyraiders each do one pass, the fly right over their target deep into enemy territory...
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lock_on_one
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Re: Improving on Pegasus
« Reply #377 on: 13 March 2010, 02:39:01 PM »

Hey everyone this is my first time to ever join a forum Smiley.
love the mod i have a idea that would make the game a little easier.  How hard would it be to make it to were when you have multiple types of soldier selected all their ability to use in are were the move to attack option is. Like when you have machine gunner selected and marines not having to deselect everyone and go back and select each machine gunner and tell them to deploy.  If it to much trouble to code or figure out I understand took a computer programing class in high school it was only by the grace of god and i had a nice teacher that I passed the class.  Thank for what you guys do it take major dedication and time to make a mod this awesome.
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Handgun_Hero
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The infantry devastation, with the flyboys as well


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Re: Improving on Pegasus
« Reply #378 on: 13 March 2010, 02:47:34 PM »

I don't believe it's possible due to the game engine we use correct?
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lock_on_one
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Re: Improving on Pegasus
« Reply #379 on: 13 March 2010, 03:12:31 PM »

I don't know it was just a idea.  Here's another could you increase the rate of fire on the artillery for ground and water based and possibly ad a saturation and direct fire option like in blitzkrieg the game
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Pathfinder
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Re: Improving on Pegasus
« Reply #380 on: 13 March 2010, 03:51:29 PM »

I don't believe it's possible due to the game engine we use correct?

That's right, company of heroes had a nice ability similar to what's described, you're able to group of select units on screen and without having to deselect them you can pick individual units within the group selected on the control panel.

I don't know it was just a idea.  Here's another could you increase the rate of fire on the artillery for ground and water based and possibly ad a saturation and direct fire option like in blitzkrieg the game

There have been some "improvements" to towed artillery since the last public version and some may find they are much more useful now.
« Last Edit: 14 March 2010, 09:25:18 AM by Pathfinder » Report to moderator   Logged

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nickhunter13
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Re: Improving on Pegasus
« Reply #381 on: 14 March 2010, 09:23:44 AM »

Ooh, Can't wait for v1.5 now...

For some reason, I have news reporters on the mind... Can't figure out a use though. I might have something in a few hours though.
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LoneWolf
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Re: Improving on Pegasus
« Reply #382 on: 14 March 2010, 09:30:49 AM »

THAT's IT!!
News reporter are a NVA 5-star general ability! They demoralize US soldiers, a village where they are filming isn't producing any money and the general reputation is lowered!
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Handgun_Hero
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Re: Improving on Pegasus
« Reply #383 on: 20 March 2010, 03:01:29 PM »

Actually you ain't far off of what we have.
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nickhunter13
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Re: Improving on Pegasus
« Reply #384 on: 20 March 2010, 03:27:07 PM »

Cool! I couldn't think of anything...

I'm loving these differing strategies based on what each side has.
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codeblue666
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Re: Improving on Pegasus
« Reply #385 on: 15 July 2010, 07:39:32 PM »

a funny thought i had you chould make Red Formen from that 70's show as a commando unit even though he was in Korea it would be cool
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