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Call of Duty 4 - Modern Warfare Multiplayer Map

I was given concept art (first image below) and told to design and build a multiplayer map based off the theme of the concept art. I had two weeks to build it using the COD4 Radiant Editor 2007, which I had never used. I took the first few days to learn the editor and design the map layout on paper. The map itself was built in 9 days. Textures and Props (vehicles, trees, crates, etc) are from COD4.

I was responsible for the design layout, modeling terrain and structures, propping, texturing, and lighting on the map.

 

Digital Plein Air

Plein Air is a French expression which means "in the open air" and is used to describe the act of painting outdoors. With Digital Plein Air, a photograph of an outdoor space is chosen and painted digitally. In the images below, I've included the original photograph along with my digital painting so the images can be compared. Each painting took one hour and was done in Photoshop.

Stylized Palm Tree

The task was to model and texture a tree of any kind in any style while keeping the polycount between 2,000 and 4,000. In total, the palm tree took 3 days - 1 day to model, 1 day to unwrap the UVWs, 1 day to paint the textures. I also did the 3 Point lighting for the final renders.

Modeling, Unwrapping, and Lighting were done in 3ds Max
Textures were hand painted in Photoshop
Normal Maps were done in CrazyBump

Fish Totem

The task was to model and texture a piece of concept art and match the art style while keeping the polycount between 2,000 and 3,000. In total, the Fish Totem took 7 days - 3 days to model, 1 day to unwrap the UVWs, 3 days to paint the textures. I also did the 3 Point lighting for the final renders.

Modeling, Unwrapping, and Lighting were done in 3ds Max
Textures were hand painted in Photoshop
Normal Maps were done in CrazyBump