A Case of Visual Communication
Last update we talked about how the villages have always been core to the VGO game play experience, but how frequently people do not realize they exist or how to use them. We showed a glowing ring last time to mark the village boundaries as a proof of concept. Now the rings are fully realized and implemented.
Occupying villages still works the same, just now you have more visual feedback. Once the Master Hut has been captured, funds don't start generating until you have a sufficient force of troops occupying the village within its perimeter. Players couldn't really tell where the perimeter was or if they had a sufficient force occupying the village to generate funds. Now they do!
The perimeter around the village is marked with a white glowing ring. After the Master Hut is captured and you move a sufficient force into the ring, it dynamically changes to your team color. Now any player will be able to tell at a glance who occupies the village and if it is generating funds.
Micro-Management and Resource Control
One thing that has always bothered us was the inane stupidity of resource collectors. They always ended up wandering into the enemy base or enemy occupied space without any kind of self preservation. To make sure the collectors would stay alive required lots of babying and nagging micro-management. We were fed up with it, it wasn't a fun system, and we felt it took away from exciting tactical game play we were going for. So we removed all traditional resource collecting!
So just villages only? NO! Villages are still the main source of funds, but we've implemented a new secondary resource system to promote more skirmishes and remove the headache of stupid resource collectors. We'll go more in depth in the next update.
Unit Showcase - NVA Boats
The Sampan - pretty straight forward unit, its fast, cheap, and packed full of explosives. BOOM.
P4 Torpedo Boat - originally of Russian design, the Chinese made their own variant. This is the same type of boat that was claimed to have attacked the USS Maddox during the Gulf of Tonkin incident. The P4 fires torpedos (obviously) and is also equipped with an AA turret at the back of the boat.
Voice Work
We are still in need of somebody to do the NVA voices. Ideally this will be Vietnamese, however at this point we would accept any far eastern accent. If we do not find anybody, you'll not only have my terrible American accent and ScreamingCricket's real one in the game, you'll have to put up with our terrible (and probably unintentionally racist) renditions for the NVA, too. So lend us your voice!
Obligatory Screenshots!
Because no news post would be complete without them, here's some screenshots of some games between the testers playing against the NVA AI: